Hello, and welcome to Puzzles for Progress!
I'm writing this past 2am in New York (it's like midnight or 1am according to my Californian Circadian rhythms since I've only been here a few days, don't worry about it). Ironically it's Tuesday night (Wednesday morning? I've always felt like midnight should be moved a few hours forward to the time when the most people are asleep) so I didn't even procrastinate this till the last night, but I like doing puzzle formatting late, I thought this would be quicker, and there is something calming about being the only person awake in the middle of the night. But none of that matters. As you're reading this, it's Friday, July 7, or maybe even further in the future. It's late enough that I'm having thoughts like "Who is the last person ever to be reading this blurb? But also, when are they? How many years in the future will Puzzles for Progress exist?"
No matter how far in the future, though, hopefully Wordle will still be remembered enough that you'll solve Puzzles fordle Progress, still seven letters: solve
I try to always keep y'all on your toes as to which puzzle types are coming next. And today's puzzles are more experimental for PfP than usual!
Recently The New York Times came out with a cool new puzzle called Connections! It's pretty fun, and also a ripoff of the "Connecting Wall" round on the British game show Only Connect. Therefore, I'm jumping on the bandwagon with a brand-new puzzle I came up with called Connections Wall! It involves separating a grid of 16 words into four groups of four. If you solve online, you'll have a 3-minute clock, but you'll also be able to check groups along the way — you have unlimited guesses until you have two groups remaining, at which point you get three. Either way you solve, I hope you'll agree it's a totally original puzzle that I invented.
Next, we've got another The Gold General's Tour — it remains a King's Tour/Hidato variant based on a shogi piece. I think this one's also fairly approachable, possibly a slight step up from last week's?
As a member or alternate of the IOL team, it's traditional to make a linguistics puzzle. Mine requires you to understand the twenty-one ways of translating "to be" in a language I made up for this problem, Rivna — an adaptation of my more complicated, Magic: The Gathering inspired Ravniconlang. Linguistics Is a Puzzle today on Puzzles for Progress!
(If you find any errors, it’s possible that I’ve fixed them on puzzlesforprogress.net. If I haven't, please tell me about them!)
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